Studio Decart presented the first open world generated by artificial intelligence.
Introducing the world’s first open-world game AI model called Oasis, developed by the Israeli studio Decart. The model demonstrates the capabilities of generative artificial intelligence in creating real-time games.
The model is trained on videos of Minecraft gameplay and is able to create graphics, physics and game rules in real time, responding to keyboard and mouse input. “Such models can enrich modern entertainment platforms by creating content on the fly according to the user’s preferences,” the developers note in their blog.
Oasis belongs to a new category of “world models” AI models capable of simulating game spaces at high frame rates. Although the demo version shows the potential of the technology, users emphasize the need for refinement: low resolution and changes in the landscape during the rotation of the character can reduce the comfort of the game. Not to mention the standard artifacts that arise in the work of generative models.
Copyright issues also arise, as the model is trained on Minecraft materials. Some experts wonder if Oasis is an unauthorized copy of a popular game, which could lead to legal disputes.
The developers are confident in the potential of Oasis and plan to optimize the model for future AI-accelerators, which will make it possible to achieve graphics quality up to 4K. In the future, they see the possibility of expanding user interaction with virtual worlds through text and sound prompts, creating new forms of entertainment.
We will remind you that OpenAI recently released a major update for ChatGPT, which brought its own search engine to the AI assistant. In a few seconds, the model analyzes hundreds of web pages and extracts the information the user needs.